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20 декабря 2017 Today we are thrilled to share with you all of the changes we are bringing to Tom Clancy’s Ghost Recon Wildlands with the Jungle Storm update. It will be available on December 14 on PC, PlayStation®4, and Xbox One. The size of the patch will be 4 GB on Steam, 13 GB on Uplay and up to 13 GB on consoles depending on your version. Please remember that you’ll need to restart and update your platform if you wish to play online.

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This update brings a myriad of fixes, improvements, and biggest of all — Ranked Mode for Ghost War. We have been listening to all of the feedback the community has been sharing, and we have worked hard to fit as much into this update as possible, while still maintaining the balance that is paramount in Ghost War. Read all about the improvements we’ve made below. GHOST WAR CHANGES Ranked mode Ranked Mode is now available in Ghost War! It is unlocked at level 15 and will challenge you to climb the ranks from Bronze to Elite.

You can read everything you need to know about this new ranked mode in our. New classes A new Marksman class has been added, called Pathfinder. Equipped with a crossbow, his light step does not trigger mines, he cannot be detected by Scout's Drone motion sensor, marked by drones or the Sentinel's Satcom Tracker. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Pathfinder with 4000 Prestige Credits after a week, in the usual skill trees.

The class can also be unlocked in the in game store against Credits. A new Assault class has been added to the game. The Predator is a reliable and versatile frontline fighter, equipped with either an M16 rifle or the MG121 LMG. His Battle Rage ability grants him all the Adrenaline bonuses for a short time: increased health and regeneration, suppression immunity and faster revive. Season Pass and Ghost War Pass owners will have immediate access to the class, while the other players will be able to purchase the Predator with 4000 Prestige Credits after a week, in the usual skill trees. The class can also be unlocked in the in game store against Credits. New maps New maps are added to Quickplay, Custom games, and Ranked rotation for both Elimination and Uplink game modes. Ruins and Jungle Base are added for Elimination and Scrapyard and Urban Incursion for Uplink.

Jungle Base A small Bolivian village supported by open fields and a central massive communication center. Jungle Base is an urban environment with surrounding foliage for flanking, and elevated areas perfect for snipers.

Between the buildings and bushes there are plenty of places to hide, so make sure your team is watching your back! Ruins Located in the forest valley, Ruins is surrounded by trees. The middle of the map has spacious areas between buildings. Be mindful of a sniper’s gaze or an assassin’s sneaky attack. Scrapyard A Santa Blanca hideout used to store and move cocaine to a nearby airfield, Scrapyard is a sparse, urban style environment. The middle of the map is full of right corners, so be prepared for some close combat!

Urban Incursion A Bolivian town on the slopes of Inca Camina, this map is a moderate density urban environment for players to enjoy urban warfare. This map offers a bit of a different style and pacing from the normal Ghost War match.

Character customization presets Three customization presets are now available to use with each class. Every customization done on a preset slot will be instantly saved.

With the addition of the presets, the full customization is only available outside a match to speed up the player ready process. We have also added a Costumes option to character customization and 5 class packs — Tech, Sentinel, Medic, Assassin, and Enforcer. Players Stats Page We have added a page in game in which you can view all of your stats. Weapon stats have also been added to the Gunsmith page. Quit penalty system We reworked our penalty system for quitting a match while it’s still ongoing. We added strikes-outs, temporary ban penalties and warning popup to make sure the player is conscious of the sanction. The ban are going from 10 minutes to 4 hours at most and the strikes are disappearing after a 2 hours long probation without a new quit.

Also, keep in mind that if you leave a match before the end, you will still receive a defeat but no victory, depending on your squad result. For more information about this system, please read our. 20 декабря 2017 With Update 2: Jungle Storm, we brought a new ranked mode system. You can now compete against the others to climb the ladder and sit at the top.

In order to help you doing so, you will find all the explanations you need below. How to unlock the ranked play? Ranked play becomes accessible once you reached level 15. If you have already reached Prestige, this limitation do not apply to you. How does it work?

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The ranked games are divided between Seasons of two months each. A Season starts on the 1st of the month and ends two days before the end on the second month. At the beginning of each Season, you will have to finish 15 placement rounds.Your results during these placement rounds will determine what your starting rank is for the ongoing Season. The rank of every player is reset at the beginning of every Season; nothing is granted forever. Afterward, it will be up to you and your squad to improve your rank or remain at the top.

How does the progression work? Players are divided in 6 brackets based on their Matchmaking Rating: Bronze, Silver, Gold, Platinum, Diamond and Elite.

Once you played the 15 rounds of placement of a Season, you’ll be assigned to one of these brackets. Afterward, based on your round win/lose count, you will go higher or lower in the brackets. Players who achieved Gold or higher won’t drop down to Silver or Bronze that season, however. Where will people see my rank? The game displays the rank of a player with their nametags. Thus, you can see other players’ rank in the match lobby, on the tacmap, on the end-screen and in the sum-up of the match. This is also where other players will see your own rank!

How does the matchmaking work? Ranked is a new matchmaking mode, in which you’ll be able to play both Elimination and Uplink. Players will be able to select either Quickplay/Custom/Ranked from the main menu. In Ranked Mode, players start with their Quickplay MMR, not from a baseline. For this reason, it is possible for people to play all Ranked matches together and end up in different leagues.

This will eventually even out if they keep on playing together. The MMR of players, in both Ranked mode and Quickmatch, is based on the results of the individual rounds and not on the outcome of the entire match. For this reason, it is possible sometimes to be demoted after winning a match, especially after a 3-2 result. This will happen if the opposing team has a MMR lower than the match winners.

The amount of MMR gained and lost after a round depends on how big the initial MMR gap was, so it is possible for the 2 losses in a 3-2 match to matter more than the 3 wins. Only two things impact a player’s MMR after a round. One of them is winning or losing. The other is the standing of each player before the round. A player will lose less MMR after an “expected” loss, faced with a higher MMR opponent, and will lose more MMR points after a loss against a lower opponent (and the same is true for how many points they win after a victory). This behavior is exactly the same as in all games that use an Elo or Glicko type of system. What are the rewards?

Every completed ranked match will grant a bonus XP. Every new bracket promotion will grant bonus Prestige credits. At the end of a Season, players will earn XP boosters and Prestige credits based on their bracket. What are the leave penalties? Leaving an ongoing ranked game will grant the player a strike that will disappear after a probation time or accumulate with other strikes if he keeps quitting ongoing ranked games. When strikes start cumulating, the player will receive a warning pop-up to confirm he will receive a temporary ban penalty if he chooses to leave the match. The penalties will then increase from 10 minutes to 4 hours.

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